Upper extremities



OWL NEST: The patient is encouraged to reach an on-screen target with the arm motion (Reaching Task) in order to achieve a high in-game score. Many colorful owls appear randomly in any position of the screen for a given time-frame: the user should carry them in the nest before they disappear.

SHELF CANS: With the arm movement, the patient grabs one of the colorful drink cans appearing in the middle of the screen and drags it to the corresponding shelf. This game is appealing because it requires the user to be attentive to drop off the drink can on the correct shelf according to its color.